

There are perk books in loot that reward stamina for kills. Armor perks and mods now reduce stamina and movement penalties as well. Power attacks still have a hefty cost, but also a reward. Many other primary attack stamina costs have been reduced.

We’ve reduced stone axe stamina costs, so a new player can get started harvesting resources and not be interrupted with low stamina alerts.

TFP also heard a lot of A17 feedback about how starting player stamina was too low, and player stamina drain made actions like harvesting, mining, and running a grind and a chore. We plan to collect telemetry data in the future to help us further improve this aspect of the game. We believe the game now supports all the current play-styles. The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance. There are many ways to play the game, but we believe players primarily play as one or more play-style archetypes that we have identified as The Killer/Looter, The Quest/Builder, The Builder/Gatherer, and/or The Miner. These include XP for Killing Zombies, Completing Quests, Harvesting Resources, Mining, Upgrading Blocks, and more. In Alpha 18 we streamlined and balanced the ways players earn XP to support multiple play styles and supporting rolls. We had a lot of feedback from Alpha 17 on how XP was was mostly earned by Zombie Kills, making play styles other than ‘Killers’ invalid as you could only level up by killing zombies. Official A18 Balance Feedback Forum Thread Alpha 18 Official Release Notes XP Earning & Balance And if you haven’t played it for a while we suspect you’ll come back. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving. To make Alpha 18 a great build we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback.

It’s bigger than Alpha 17 and is packed full of new content, bug fixes, optimizations, and game balancing. Alpha 18 Stable b155 is finally here, and Team TFP is extremely excited for this release.
